... What? Who?
I'm a Puerto Rico -based, Jr. Developer, trying to slowly make a breakthrough in the game development industry.
What I want, as a game developer: to positively transform people's lives and tell relatable stories through games!
Heading to GDC 2018! Want to network? Find me on Twitter. :)
Skills & Interests
- I'm a recent Computer Science gradudate (December 2017), so my skills are mainly in the area of programming. I have worked as a Web Developer for the last 3 years, but game development has been my goal for many, many years. Currently, as a programmer, I'm very curious about procedural generation, game physics and AI, thus reading about the fundamentals, so that I can better implement them in my own projects.
- I also used to make 2D art, mainly vector illustrations and pixel art, but those days were put behind when I started focusing on programming. I have decided to pick it up again for game dev, however, so hopefully I can showcase something soon. (But whatever graphics you see in Time Attack!, unless otherwise stated, are mine.)
- UI Design --this is something that comes with front-end web development, but I want to continue exploring UI and UX beyond that domain.
- Research --I plan to continue graduate studies up to the PhD, and research is something that I have found enjoyable. Subjects in areas surrounding Games alongside other disciplines like Learning/Education Technology and HCI look like the way to go. :)
- Writing/Storytelling - I like to create characters and work on their backstories. Writing comes somewhat naturally to me, and I would like to write for video games, and explore narrative in general. The reason why I find it so hard to finish my game projects is probably because I always end up building a complex story behind them. I get too ambitious. So whatever I do right now in terms of game development will be less story-heavy on purpose. I can't wait for the more ambitious projects, but I need to start small. And who knows, maybe I will force myself to use narrative in more creative ways within such limited scopes.
- Time Attack! A 2D, top-down brawler-like game. In order to establish a tradition of completing my projects, I want Time Attack! to be finished before 2018 ends. This is a project I started for a course assignment, back in college, by December 2017. It was the first game I started coding pretty much from scratch (if you don't count the MonoGame framework's help, that is), and I was very new to C#.
- Magic Math-3! A match-3 game with a math twist. This game's concept is still a work in progress, but currently it includes studious witches, cauldrons, lots of colorful bubbles, and numbers. I am currently learning to code a generic match-3 to use as a base for this project. I have a special interest in educational games. This one will be made in Unity.
- PurrQuest -- A roguelike game with kitties and other cute animals. :P Like with Magic Math-3, I'm currently learning to make a generic roguelike with MonoGame and RogueSharp, to use as a base for PurrQuest. I'm also reading a book on Procedural Generation to understand the topic better and make my own implementations, if the need arises.